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with the *_physics.txt files
Thanks. I suppose "_ragdoll.txt " and "_external.txt" files are also needed to make them work properly.
Is there a tutorial about this?
I am confused when I try some other player models. Their ragdoll cannot work properly without fixing some configs.
 
Thanks. I suppose "_ragdoll.txt " and "_external.txt" files are also needed to make them work properly.
Is there a tutorial about this?
I am confused when I try some other player models. Their ragdoll cannot work properly without fixing some configs.
_ragdoll files are ignored if _physics files are present. _external files are for seeing your own body in first person mode. bone numbers that need to be specified in the physics files differ from one model to another.
 
_ragdoll files are ignored if _physics files are present. _external files are for seeing your own body in first person mode. bone numbers that need to be specified in the physics files differ from one model to another.
Do you mean the "boneindex" in "Head","Spine"...in "rigidBodies" in "PhysicObjectConfig"?
If so, How do I get the correct values for these boneindexes?
 
Hi, I installed Counter-Strike 1.7 LastCS Remastered (2025.09.21 version).
The game works fine, but weapon animations are the same as default CS 1.6.

I saw on YouTube that this version has different animations (like CS:GO style), but mine didn’t change.

Am I missing something?
Do I need to install an extra animation pack?

Thanks.
 
Hi, I installed Counter-Strike 1.7 LastCS Remastered (2025.09.21 version).
The game works fine, but weapon animations are the same as default CS 1.6.

I saw on YouTube that this version has different animations (like CS:GO style), but mine didn’t change.

Am I missing something?
Do I need to install an extra animation pack?

Thanks.
Its custom models u should download them and put them in models folder dummy.))
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And u may have install inspect plugin to inspect them 😘
 
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